- TITLE THIS BLOG POST: NAME OF PROJECT Production Project
- PLACE A CREATIVE COMMONS IMAGE RELATED TO THE PROJECT FROM WORDPRESS.ORG/OPENVERSE AT THE TOP OF THE POST
- FOLLOW THE DIRECTIONS IN THE:
- REVIEW THESE POST EXAMPLES:
- USE TEAM SCRUM & PRESENTATION FORMS (PDF FILES)
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SUMMARY
Role
Character Artist
Intention (SMART Goal)
By May 10, as the character artist, I will have evidence of making sprites of turrets and tanks by following creating a simple character for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
- Expand your visual library.
- Examine other art to learn from it and add it to your visual library.
- Learn the fundamentals.
- Learn color theory.
- Learn Value.
- Learn Perspective.
- Learn Volume.
- Learn anatomy.
- Learn Porpotions.
- Learn lighting.
- Learn Composition.
- Find an artist that inspires you and take what you like from their art and try to learn from it.
- Find pose references to know what your drawing.
- Find style references to know how your drawing.
- Use a sketchbook to become better.
- Critique your drawing to know how you can improve it.
Training Source(s)
- Double-click to insert an object.
- Select sprite.
- Name it so you can keep track of what’s what.
- Insert it where you want.
- Start making your character with the main body parts first.
- Use shapes to create the main body parts.
- After the main parts are made you can add details to the character.
- After your character is done press crop to make the empty area around it smaller.
- Add behaviors to your character to make it do what you want it to do depending on what type of game your making.
- Test your character in the game to see if you like it or not.